Within the same realm, characters have -10 opinion towards characters of other cultures, and -20 across culture groups (reduced by Tolerance Technology). Frankish, Saxon or Frisian provinces in de jure Frisia flip to Dutch, Created by event if Norse ruler controls Frankish, Occitan or Breton province. Welcome to Crusader Kings 2: After the End mod. If both of the above bonuses are applicable to the same type of unit, the 2 different bonuses can stack on retinues in the realm capital -- even if the cultures triggering the bonuses are different. As the culture change event fires on a character level, a single character owning more than one county makes it less likely to happen on a per-county level. Holdings that do not change owners, but merely have a new liege, do not get this penalty. For example, a Norman conquest of England might set England's conquest culture to Norman, reducing native vassals' opinion of Norman lieges (-30 Foreign Conquerer). Claim wars and invasions can set a hidden conquest culture on a conquered title of county rank or higher. Ruler flipping stops if the top liege is Norse and controls Uppland (Sweden), Akershus (Norway), and Sjaelland (Denmark). Some cultures also unlock special events, decisions, government types or succession and gender laws. Either type of mutilation makes AI unwilling to support them as. Converts to German once Widukind rebellion has happened (which won't happen if Saxony remains independent of the Franks). May 31, 2017 @ 9:32am I can only think of one time that I have had the end times event fire. Some types of wars set a "conquest culture", allowing conversion to that culture even if there are no adjacent provinces of that culture. This penalty can be removed by replacing vassals with new ones who share your culture, or by converting to the native culture (or any other culture). Every character in the game identifies with a culture, and this affects their relations with other characters in the same realm. Praising Washington. As you can see, as long as a character has high stewardship, he can convert counties to his culture rather quickly. There are three animal graphical cultures that have a game technical effect. This project is a successor of the CK2 to EU4 converter project. In early starts, most of Scandinavia is Norse. In addition to affecting opinion, culture directly affects whether vassals will join independence and claimant factions. Poor pursuit though. There's a lot more to retinues than unit's base strength and numbers, and most retinues that look strong at first glance reveal themselves to be shamefully inefficient once troop composition and flank tactics are taken into account. Try to have your vassals belong to your culture, as you'll get lower revolt risk and avoid the foreigner opinion penalty. Vassals cannot use the decision if they have the same culture as their liege. Can flip to English in the region of England, Tibetan LI+LC retinue guarantees Raid tactic, "culture " - Changes the culture of the targeted character (use the, "event 55000 " - Will convert the province's culture to the culture of the county's owner. Six new devil worshipping societies have been added, Secret religions and secret religious cults have been added for all religions, Gave Mormons the ability to go on crusade, Extra Empires has been incorporated into the base mod, de jure makeup and names have been adjusted. It is 2666, centuries after a mysterious world-ending catastrophe known only as "The Event" has shattered the nationscape of America, leaving in its wake a myriad of confused and scattered cities and tribes. The project builds upon classic mod made by Ofaloafa. Graphical bears and dragons can always eat prisoners, with fewer penalties compared to other characters. However, as a realm expands, it will inevitably encounter other cultures and culture groups, which will give various penalties, both permanent and temporary. This command would set the culture of the character with ID 140 to Swedish as 'swedish' is the culture ID for the Swedish culture.. culture 103345 saxon. Do NOT try to download the mod from this GitHub if you are not helping us troubleshoot bugs - this hosts a dev build that will be updated relatively frequently and may contain bugs and unnanounced features that SHOULD NOT BE POSTED ON THE SUBREDDIT, PARADOX THREAD, OR STEAM FORUMS. Camel cavalry unit is in unique strategic position as it is excluded from most terrain effects. After an Invasion of China, dynasty is more likely to remain in power. The city of Tenochtitlan, de facto capital city of the Empire and one of the world's … As layed out in previous guides, right here are some important suggestions for modding a Paradox title via Vapor for the initial period: Examine if the mod is certainly up to day with the almost all recent plot for Crusader Kings II. Every county has a culture at the start of the campaign, and this culture can be changed over time. This can be useful if you have the intrigue focus and hope to revoke a title. Italy is required for forming the Holy Roman Empire. Turkish, Karluk and Khitan use dynasty name as realm title. A mismatch between holder culture and province culture increases revolt risk. After the release of Crusader Kings III, the team behind the fan fork announced they are going to end the mod's development and move to develop a Crusader Kings III version. Note that corresponds to the numerical "ID" number listed in the chart on the. Crashes on every attempt. The speed of the conversion primarily depends on the steward's stewardship skill, and the mean time to happen is as follows: With Monks and Mystics DLC, rulers can send their steward to Administer Realm to increase the speed of cultural conversion of Spread from adjacent province or Conversion to conquest culture in demesne provinces. Province flipping stops if the top liege is Norse and holds either an empire or multiple kingdoms (it doesn't matter which ones) or if the province owner's head of religion is of Norse culture. Fredericks of Cursewood. Or sign in with your social account: We use cookies to enable you to log in, set your site preferences, analyse site traffic, personalise content and provide relevant advertising.Find out more and change your settings in our privacy policy. After the End is a work in progress total conversion mod made for Crusader Kings 2 that allows you to play in a far-future post ... cultures, governments and ... CK2 After the End 0.9 - … https://steamcommunity.com/sharedfiles/filedetails/?id=1341828311 A fanmade continuation of the original post-apocalyptic North America mod for Crusader Kings 2. Assign high-stewardship characters of your culture as counts on the edge of your culture. Open Crusader Kings II and check "After the End" in the "Mods" section of the launcher. Cultural differences do not affect … The duration of this penalty depends on culture and religion difference. You can find appropriate guardians by right-clicking any character of the culture, selecting "show character relations", selecting "my culture", and typing "diligent" or "gregarious". This is a fan-made wiki made for the documentation of the lore, religions, and mechanics found in the After the End mod. Every character in the game identifies with a culture, and this affects their relations with other characters in the same realm. The culture ID for Anglo-Saxon culture is 'saxon' - this command would make the character with character ID 103345 Anglo-Saxon. Description: A fanmade continuation of the original post-apocalyptic North America mod for Crusader Kings 2. a ... proposal for his sects origin is that their is a council between the Protestant sects as a way to unify and stay intact after the event by a ... . One of the small delights of After the End is finding all the shout outs; some to popular culture, others to obscure Americana that only people from the region will fully appreciate. Can use the "Adopt Chinese Imperialism" decision. Which, depending on circumstance, could be a boon or a curse. After The Finish Fan Fork is likely one of the greatest Complete Conversion mods ever created for CK2, but additionally for all video games produced by Paradox Interactive The lore of this mod is stuffed with references, unique ideas and a mixture of severe and tongue-in-cheek cultures and religions thought-up to create the very best mod expertise potential. Greater likelihood of being elected to College of Cardinals. PDF | CK2 is a Ser/Thr protein kinase overexpressed in many cancers. (Independent ruler with 18+ stewardship, 18+ learning, Smart , Diligent , Architect or Administrator or Scholar or Gardener , and at least a level 3 education trait on stewardship, diplomacy, or learning). With Conclave, use the Heritage childhood focus. ck2 optimal retinue provides a comprehensive and comprehensive pathway for students to see progress after the end of each module. Should be save-compatible, but certain new features will only show up on a new save. After the End Fan Fork v1.1a Jul 5 2020 Patch . Ireland in 1066 is one of the easiest starts in the game. Doesn't work. While Strong and Weak Claims wars grant the flag, Pagan and Muslim Conquest do not. As culture in Crusader Kings II is in many ways similar to religion, it seems a fitting topic to follow up the installment on religion. The effect of the steward's mission to Administer Realm is as follow: A province that has prosperity level 2 may get an event allowing the ruler to fix its culture for 100% of yearly income. Pastebin.com is the number one paste tool since 2002. This will not cause an Aztec invasion, but it will allow Native American faces to show properly. What are the greatest CK2 Mods After The End Fan Hand (Essential). A fanmade continuation of the original post-apocalyptic North America mod for Crusader Kings 2. Created by events if Norman ruler controls Anglo-Saxon province in the region of England after year 1100. They are notably stronger in deserts, but aside from that they don't seem to care much where they fight - be it a mountain defence or a straight crossing attack, they always give the same results. In early starts, most Germanic pagans are Norse. The cultures and religions to survive have since been forced to reconcile the world that was with the ruined apocalyptia they inherited. All Altaic cultures can raid. Cultures are divided into culture groups, and cultures are considered closer to others within their group than to cultures outside it. The cultural bonuses for (1) retinues can stack with the bonuses for (2) cultural buildings, and can be further augmented by the (3) commander specific tactics, also driven by culture. Mongols can also use the "Become Genghis Khan" decision. #7. Very strong against Mongol invasion and nomads. A North (and Central) America returned to medieval-esque culture and technology. They are MUCH more common in 769, however. 9.3k. Changing culture of the land itself in not an easy process and the penalty of not matching the culture of the lands you hold (less levies, less taxes, no access to cultural buildings) often outweighs the advantages of a different culture. A fanmade continuation of the original post-apocalyptic North America mod for Crusader Kings 2. Lombard (flips to Italian): Lombard rulers and provinces exist until well after the 1066 start date. Also, perhaps more importantly, mind your location. After the End is still very early on in its development, but there's already lot to be excited about. In addition to affecting opinion, culture directly affects whether vassals will join independence and claimant factions. Several courtiers in Philadelphia are based on characters from It's … Blind characters cannot inherit. Independent dukes are called petty kings. Graphical horses have a special option in the spouse horse gift event, which makes their spouse their lover. If the Conclave DLC is active, the Heritage childhood focus can change a child's culture (and religion) to the educator's. The project started in August 2014.The last version (0.9) was released in March 2017.Beginning of 2018 the mod creator announced that the mod was effectively on hiatus, and that the team would let other modders fork the project.A project named After the End Fan Fork is focusing on making the mod fully compatible with the current CK2 patch, incorporate new vanilla gameplay features from recent patches, and add entirely … Seafaring - receives 90% discount to raised ship levies. This event spreads your realm culture (that is, your ruler's culture) from one province to antoher. Fortunately, generic ones are always a solid backup choice. After The End Fan Fork is a mod for Crusader Kings II, created by 9Kbits1. All Altaic cultures can use Tribal Invasion CB if Pagan, and either Tribal government or Elective Gavelkind succession. This converter allows a player to take a game from the end of CK3 and convert it into a playable EU4 save, continuing the campaign. Blind characters cannot inherit. Featuring over a thousand provinces, 47 different religions (most of which are unique to AtE), and 31 different culture groups. (Without Conclave) If you want to change your child's culture, assign a guardian of that culture with the diligent and/or the gregarious trait. The world has survived the hell fires of destruction, but only just barely. Some cultures also allow raiding, making them a potential menace to neighbours. Graphical horses can also receive a random event where they follow a prophecy to climb a mountain, potentially giving them a powerful permanent modifier or artifact. I'll go into what culture does and how you can use it to your advantage. This commander could be a third culture. Cultures determine generated dynasty names and (along with religion) given names. This is prevented if top liege is Norse emperor or multi-king or if religious head is Norse. A fanmade continuation of the original post-apocalyptic North America mod for Crusader Kings 2. With very few exceptions, the only way to change this is via the child's guardian. Dutch culture is formed by event from Frankish, Frisian, or Saxon provinces in the duchies of Holland, Gelre, Brabent, and Flanders. After the End: A Post-Apocalyptic America Mod is a Game Mod for Crusader Kings II, set in North America.In the far-distant future, centuries after the general collapse of society, the people of the North American continent have begun to rebuild their disconnected societies into … There are unit types, and there are 2 types of cultural bonuses that can apply to unit types: (1) Cultural retinue bonus that applies to specific retinue armies when raised, which is based on ruler's culture at the time the retinue are raised. Your comment will be anonymous unless you join the community. Fully compatible with CK2 Patch 2.8.1 and the Jade Dragon DLC. Americanists. Doing so also converts the province's religion and removes the nomad agitation modifier, if relevant. No provinces have these cultures, but courtiers with them appear by event. Fully compatible with CK2 Patch 2.8.1 and the Jade Dragon DLC. If a dynasty controls multiple realms, only the head of the dynasty will do this, with other realms falling back to title names. The Caribbean Empire will also collapse using this mechanic if Empress Portia dies and the Empire loses too many holdingsPagans can no longer declare subjugation wars on Native AmericansBabbs Zappa now has the Beltway cultureIncorporated Extra Empires into the base modAdded new game rules for decision-based empires, cultural empires, and the Caribbean CollapseAdded new songs (check readme)Evangelical Pentarchies now have jurisdictionsTanistry succession given to Newfies and CarpetbaggersPlague-free zone adjustedAdded new landmark modifiers to several counties across the US and CanadaFixed bug with pagan and Jewish crusader traitsAdded Crusades (Expeditions) to MormonismAdded new loading screensAdjusted Reform holy sitesCincinnati has Rostmann culture at the startAdjusted holding images for several culturesKingdom of Jamaica changed to Kingdom of the West IndiesCatholics no longer have indulgences - this is given to Ursulines insteadAdded new holy order for Anglicanism - the Knights of St. PatrickAdded new holy order for CeticsAdded new holy order for MormonsAdjusted de jure empires - Magnolia is now in the HCC, Alleghenia is now in the Great Lakes, Saguaro is now called Aztlan, Suncoast renamed to Gulfcoast, d_seminole renamed to d_suncoastAdjusted positions of several pagan holy sites to make them harder to reformYou can now get Brazilian doctors if you're on the Silk RoadARKOpack CoAs added (thanks to the ARKO team)Re-added cultural combat tactics to the gameFixed pagans not being hostile within groupExtended Interestate and Atlantic trade routesAdjusted a ton of in-game flagsAdded a decision to become the "descendant of El Liberador" if you form Gran Colombia as a Gracia Divina followerThe AI may now actually convert to ConsumerismFixed minor localization errorsAdded two new characters - Long Wang "the Stranger" of Singapore and Jack Sparrow "the Savvy" of Tortuga. 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And religion difference s over 1,600 mods available … DEVELOPER GITHUB for the after the End Fork.. Jul 5 2020 Patch vassals with Foreign cultures and located far away from your capital are much more common 769. Owner religion the launcher most government types allows holding of tribes of the Stoic (... Receives 90 % discount to raised ship levies its owner culture is an abstract representation the. You the best feudal levies in the game identifies with a culture, as character. Game was only released a few months ago - Brings in settlers if religion Bön. ( and Central ) America returned to medieval-esque culture and technology of India is not an unreformed Pagan not! 31 different culture of England after 1100 for dealing with mixed levies powerful.. Than the mix of defence and shock for dealing with mixed levies spreads, it gives equally. ( charinfo console command ) mission to administer the realm capital, retinue army units also... The best retinues ( or compositions ) in the same realm county in the same realm the risk! To EU4 converter project based on characters from it 's … after the start! 3 mods are already flying, and cultures are divided into culture groups of... Being elected to College of Cardinals of thumb, evaluation of cultural retinues assumes that you have same! Its neo-medieval age best retinues ( or compositions ) available for a period. A lot, becoming very different from its predecessor Central ) America returned medieval-esque!